Outer Worlds Unique Melee Weapons
There are few things amend in an RPG game than having options. Existence bars to one particular playstyle in a game that encourages freedom of play is pretty slow. Sometimes you don't desire to play with guns all of the time. Sometimes you want to go up close and personal with your opponents.
Luckily, The Outer Worlds not only has a nice assortment of guns but also a sizable arsenal of melee weapons every bit well. This list volition go over the 10 best in the game. Note that this list volition be excluding whatever scientific discipline weapons that happen to exist melee-oriented and will only account for the vanilla version of the game, which does not include the recent Peril on Gorgon DLC.
10 The Hammer of Olympus
A unique melee weapon that the player can observe around the devil's top surface area on Monarch. Do a little searching, and you should detect it lodged in some rocks. This aptly named weapon comes with default shock damage.
The Hammer of Olympus is one of the hardest-hitting melee weapons in the game once yous max it out. Being a unique weapon, though, it is already pre-modded and has no pick to bandy other mods onto it. This somewhat limits it in its capabilities in a few situations. Even with that little limiter, this hammer is nonetheless a solid choice for smashing some enemies, especially automechanicals.
9 Pulse Hammer
A more common 2-handed hammer weapon. Unlike its unique brother, the Pulse Hammer comes with plasma as its default damage type.
The Pulse Hammer too has the benefit of being able to mod its grip. And then, there's a couple of options afforded to this weapon every bit a event. Other than that, it isn't all that unlike from the Hammer of Olympus. Information technology hits simply as difficult, and its plasma damage isn't besides bad when you aren't dealing with any armor in the mix. Overall, it's a solid alternative to the Hammer of Olympus.
eight Supper Time
A unique weapon that the player can obtain via The Underground People quest, a quest that puts the player in a rather unsavory family's residence. Merely unlock the room on the upper floors of the firm, and you'll find information technology sticking out of the family's supposed next "meal".
Anyway, Supper Fourth dimension is a rather special unique weapon. Not in its looks, simply its mechanics. If you lot tin keep a rhythm going, the histrion tin can practically swing this weapon indefinitely. For a 1-handed weapon, that's pretty convenient. Information technology means the actor doesn't have to awkwardly end swinging later they've exhausted every available move in a string. Its biggest drawback is its rather low overall harm output compared to other weapons on this list. The default corrosive damage isn't too bad though. And even if this weapon tin can't be modded, information technology however has a fair amount of utility.
seven Officer'south Spine
A more common, 1-handed melee weapon, Officer'southward Spine is essentially Supper Time, simply with the option to give it a few mods. It as well can't exist swung continuously, which is a bummer.
Regardless, it'due south still a pretty solid weapon. Having the selection to mod it is always dainty. Information technology comes with default corrosive harm, and then there'due south a good chance the player might not bother with modding the blade, but the pick is in that location should they choose to. Modding the grip is pretty much a must, though, equally it can improve its rather pocket-sized overall damage output.
6 Sentinel Sabre Mk 2
The upgraded version of the standard Lookout Sabre just provides an extra mod slot. Again, more options are always swell.
The Sentry Sabre itself is a pretty expert all-arounder kind of 1-handed melee weapon. Modest flat damage, merely pretty practiced DPS overall. The mod slots give it a bit more extra utility if you're a actor who'due south looking for that in your slice-and-dice weapons. Even its base blueprint isn't really all that ostentatious. As bones as information technology may look, information technology's even so a reliable and competent blade to have on the side in a pinch.
5 Rapti-Prod
A unique tossball stick that was apparently made to specifically proceed Raptidons in check. As a effect, it does some bonus damage to Raptidons and comes with default shock damage.
The bonus Raptidon damage, likewise as the shock damage, makes this stick pretty versatile fifty-fifty if it is a unique weapon. Makes for a adept automechanical cleaner also equally a monster masher. On peak of that, it's the hardest-hit bones melee weapon in the game when maxed out. So, if the thespian prefers a lot of large hits with ii-handed weapons, this one has got them covered.
4 Ionized Paper Knife
Another unique ane-handed melee weapon. The Ionized Paper Knife'southward name honestly might undersell it just a little chip. It's basically a plasma cutter but with a mechanical departure like to Supper Time.
That's right. This baby can be swung infinitely if you lot can get the timing down. Now, the basic plasma cutter already has really high DPS as a 1-handed melee weapon. Accept that and give the player infinite swinging capabilities, and this thing could basically shred annihilation in its path. It may be unmoddable, just the default plasma impairment and sheer killing potential brand up for it.
3 Pro Tossball Stick
The upgraded version of the common tossball stick. A hard-hitting 2-handed melee weapon. It excels at big hits just like the Rapti-Prod.
Information technology may not be as great at smashing Raptidons, but information technology'due south got some modern slots to work with. It's overall DPS is also pretty expert when compared with other 2-handed weapons in the game. Since it tin can exist modded, it has a bit more flexibility in the long run overall. So, if the player has more of a preference towards keeping their options a little more open up only still likes to capitalize on hefty hits, this weapon might satiate their needs.
2 Vortex Mace
A more common 1-handed melee weapon that looks more a like plunger than a mace. Don't let that fool you lot though. Those rotating spikes atop its handle are poised to scrub your face off.
The Vortex Mace is quite the impairment monster when maxed out. With high DPS and considerable flat harm for a 1-handed melee weapon, it's definitely a weapon you don't want to be on the other end of. Having the luxury of mods just makes this affair fifty-fifty more dangerous. Getting this weapon to maximum efficiency might be a little expensive, but it'southward worth it.
1 Impact Hammer Mk 2
The only other 1-handed weapon that beats out the Vortex Mace in sheer power. The upgraded version of the bones Touch on Hammer comes with that extra mod slot for some added utility.
Non much to really say about this little mashing tool. Amongst melee weapons, it'southward capable of the highest DPS in the game while also having very loftier flat impairment numbers for a ane-handed weapon. And with those always useful modern slots, this weapon can practically do information technology all. If you want versatility, power, speed, or merely near anything else, the Impact Hammer is a great choice.
Outer Worlds Unique Melee Weapons,
Source: https://www.thegamer.com/outer-worlds-best-melee-weapons/
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